When I create a game, I try to focus more on the emotions that the player experiences during the game play.
Sentiment: NEGATIVE
Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?
The way I played the game, the way I live my life, is very emotional.
The emotions can take you out of a game.
I get a little bit emotional during a game!
I play very, very emotional. That's just my style.
You need to feel that the game is important to you. Lose that feeling and you lose your edge. There's no faking that kind of emotion. You can't invent the feeling. It's got to be natural, real.
When you're playing somebody who's going through a lot - frustration and hardship - you're just purging all your emotions, and it feels really good to do that.
You use your emotions to try and find them in the character that you're playing.
I've certainly played games that provoked a real emotional response or serious thought processes.
So much depends on the performance, and here you are also tied up in the emotion the game evokes.
No opposing quotes found.