Some disaster movies look like you're watching someone else play video games. They're fun but it's not real.
Sentiment: NEGATIVE
While films are a very visual and emotional artistic medium, video games take it one step further into the realm of a unique personal experience.
Movies like that aren't about the visual effects and explosions. They're human stories about family, about life, about death.
In the past, a lot of films based on video games think that the audience wants to experience what it's like to play the game, and that's absolutely not the case.
Movies are different from real life.
Sometimes you learn more from films that aren't terribly successful and, indeed, sometimes you learn more from real disasters than you do from the ones that succeed.
There comes a point in your moviegoing life where you look at the screen and then you look at the world and you ask, 'What is going on?' You want the movies to show you the chaos and mess and risk and failure that are normal for a lot of us. Generally, the movies hide all of that.
It's almost like these games are the modern day comic books, especially when you play Alone in the Dark. There's a real story that goes along with it and a movie seemed like the right kind of transition to make.
Any time you die in a film, it's not real, so it's all kind of fun.
Because videogames are so inherently influenced by movies, to take a movie and literally create a videogame out of it, you're immediately setting limitations and expectations on what that game can be.
You're basically the sum of all the experiences you've ever had, and they're sort of shaken up in you and reproduced in the things you create, and that includes seeing movies.