While films are a very visual and emotional artistic medium, video games take it one step further into the realm of a unique personal experience.
Sentiment: POSITIVE
In the past, a lot of films based on video games think that the audience wants to experience what it's like to play the game, and that's absolutely not the case.
So, I'm always around video games but I've always been interested in them from a visual perspective, with the graphic design and that whole thing. I don't know if that comes from my love of photography or what but that's always what's held my interest about them.
Once we start seeing video games that have more memorable characters, you'll see better movie adaptations.
As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
Film is such a very good tool for communicating emotions, and all designers and creative people look to inspire an emotional response.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
Films can be entertaining without shying away from exploring something. They can be magical and have fantasy, but also can have enough reality that you can be really emotionally invested.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
You see a lot of these movies that are really just 90-minute video games. The effects are incredible. I get it: There's an art to that, terrific. I'm not interested in it, but there's an art to that I suppose.
Because videogames are so inherently influenced by movies, to take a movie and literally create a videogame out of it, you're immediately setting limitations and expectations on what that game can be.