It is strange how little harm bad codes do.
Sentiment: NEGATIVE
It is only the inadequacy of the criminal code that saves the hackers from very serious prosecution.
You shouldn't restrict peoples' freedom on what they can and cannot do with code.
That's the way it happens - some characters you set out to use, some are happy accidents. As long as it works, it doesn't really matter how you got them.
But for me, it was a code I myself had invented! Yet I could not read it.
When you're trying to force things in a script, it seems like it's getting somewhere, but it isn't real or interesting. All the bad material you've written becomes an albatross around your neck. So I really don't like writing a lot of bad stuff, I prefer to just keep narrowing it down to stuff I think is solid.
There is no harm in being sometimes wrong - especially if one is promptly found out.
Usually, characters that are doing something nefarious have some extra layers to them. The general rule is bad people don't necessarily think they are bad.
I found out only recently that we were making an index of enemy code signs.
Bad things happen when problems are protected by a force field of tediousness.
Bad guys are complicated characters. It's always fun to play them. You get away with a lot more. You don't have a heroic code you have to live by.
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