Character is determined more by the lack of certain experiences than by those one has had.
Sentiment: NEGATIVE
There's a theory in gameplay, particularly in first person shooters, that sometimes you don't want to have that much of a character because then it destroys the experience of the player being that character.
I think every writer will tell you that their characters are always partially themselves: who I am and what I've experienced. It's always there in part of my characters.
I'm often drawn to characters that are more obviously one thing. They're passionate, and there is always an element of strength because I think every person possesses that in some way, even if they've experienced hardship in their lives.
It seems to me that most characters, in anything, are flawed in some way, just like most people. You look for the good in the flawed people and vice versa, and then try and make them appealing in some way.
You can't form a character without being completely comfortable with who you are as a person.
Often I choose characters who express not my best self, but the sides of me I haven't developed or haven't expressed.
It's always appealing to play a character that has to overcome himself as well as an obstacle. It makes the drama so much deeper.
Character is the result of two things: mental attitude and the way we spend our time.
I think I've learnt that there is no character so strange that you haven't shared their experience in some small way.
I don't think anyone can do any character that doesn't have at least some ounce of themselves in it. You are who you are, and your brain is drawing on things that you've experienced.