There's a theory in gameplay, particularly in first person shooters, that sometimes you don't want to have that much of a character because then it destroys the experience of the player being that character.
Sentiment: NEGATIVE
You can't form a character without being completely comfortable with who you are as a person.
When I'm creating a character, I don't see it so much as playing someone else as just playing a specific part of myself under certain circumstances.
You don't want to play a character you can't inhabit or commit to fully.
To play someone when the character masks their own emotions, doesn't understand their own emotions, has no release for their own emotions, and yet is full of emotion - that is a much harder character to play than someone who has somewhere to put it.
It's much more fun to play something you're nothing like than what you are... It's much easier to hide yourself in a character.
Having a persona people recognize, it's the thing that probably gets you paid the most - but it's also the thing that virtually every actor in the world doesn't want. 'Cause, like, no one would believe me if I wanted to play something ultra-realistic, like a gangster or something.
I just always want to play people. I don't want it to be necessarily that you relate to the character as female or male, but that you relate to them as a person. That's the driving force.
There's no point in using someone else's characters if you're going to turn them into your own vision. You have to be loyal to that person's worldview and sensitive to what they would and wouldn't have done with their characters, and how explicit or inexplicit they would've been.
Whatever character you play, it gives you the chance to expose another side of yourself that maybe you've never felt comfortable with, or never knew about.
Character is determined more by the lack of certain experiences than by those one has had.