All of world's eyes are trained on the Games. So winning at that stage is heroic. It is a different feeling altogether and cannot be explained in words.
Sentiment: POSITIVE
Videogame players essentially choose whether to win the game or to die heroically. There's a certain glory in both.
In games, we know who has won... You get the reinforcement for having played well.
The feeling that makes 'Warcraft' work as a game is that feeling that heroism can come out of anything or anyone.
I'm sure a lot of players say it, but winning is almost so you don't lose. The thrill of winning is not as great as the pain of losing.
We find ourselves attached to fantasy worlds sometimes when it's hard to process what's going on in our world. It's reassuring to see the good winning.
There's an inner feeling you get when you get in a situation to do well in a game. It's hard to explain.
Vision gets the dreams started. Dreaming employs your God-given imagination to reinforce the vision. Both are part of something I believe is absolutely necessary to building the life of a champion, a winner, a person of high character who is consistently at the top of whatever game he or she is in.
Games sometimes can reveal things. To watch someone in movement, unconscious movement, can be very stimulating and revealing, whether they win or not.
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you're involved in, whether it's a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.
I know what it's like to win things. You need a certain type of player with a determination to win. You see it in the eyes.
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