The feeling that makes 'Warcraft' work as a game is that feeling that heroism can come out of anything or anyone.
Sentiment: POSITIVE
One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with 'Warcraft' in particular, they take the things they love and put a twist on it. They showed that heroes can come from the most unexpected places, and as a player, you can play as a hero, on all sides.
'Warcraft' by its very nature is epic in scale.
'Warcraft' is going to be a period of my life I treasure and loathe at the same time.
I certainly knew of 'World of Warcraft'; I had never actually played because I knew that if I started playing, I would never get any work done - because it would just totally absorb me.
I was a 'Warcraft' player myself, and when I pitched my take on the film, they said right away, 'That is a player. That is the game.' So I've had their support from the very beginning.
I have to work with the team at Blizzard and the producers on the film and convince them that, as a fan, I have a unique and hopefully entertaining way of taking people through the first contact story, which is really what sets up 'Warcraft' for everyone else.
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there.
I'm a huge gamer! I love playing 'World of Warcraft.' It helps me wind down and escape reality for a few.
All of world's eyes are trained on the Games. So winning at that stage is heroic. It is a different feeling altogether and cannot be explained in words.
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