I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months.
Sentiment: POSITIVE
Most people treat the office manual the way they treat a software manual. They never look at it.
Unfortunately for me, I was one of these people who took a long time to learn that the material at his feet was fine.
The very quick and high sales of the book caught us off guard, but fortunately we got the second edition from the printers at the end of last week and the shops should now be stocked again.
I don't read reviews because by then it's too late - whatever anyone says, the book won't change. It is written.
I don't know anybody's road who's been paved perfectly for them, there are no manuals, you don't know what life has in store for you.
Shoes are the first adult machines we are given to master.
Learning how to be a good parent was easy in the end because I'd basically had the What Not To Do manual.
Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
Everyone is flailing through this life without an owner's manual, with whatever modicum of grace and good humor we can manage.
Kids don't come with an instruction manual. So if you're gonna make mistakes, at least make them your own way.