Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
Sentiment: POSITIVE
I learn something new every game. Every game is always different, no matter how you try and think about it beforehand.
Game design is a funny thing. There are people out there who are really good at it, but it's not clear that they can teach it. It's a very intuitive process. It's an art.
In some times of the game, you have to be more simple.
But one thing you need to do in the game, is to adapt and adjust your game to what you have been asked to do and also to what your body is telling you to do.
It's always hard, when introducing readers to a new world/set of rules, not to lay it all out manual-style in the opening chapters but make sure to put the action and the characters at the front. If people don't become invested in them and in the story, the world in which it's set will become a burden.
I always try and come up with a clear theme when I'm making a videogame.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
If you have a game with your name on it, you have to learn how to play.
The simpler I keep things, the better I play.
It is very important to lead the field and innovate in game design.
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