When it became clear that I wasn't going to have the opportunity to do any work on VR while at id software, I decided to not renew my contract.
Sentiment: NEGATIVE
I never stopped working, but I did let my contract run out. And I didn't really actively pursue it.
Get a lawyer to look at your contract or beware. Because no company - evil or not - is going to do it for you.
Oculus is a company that often does things differently. But we don't want to do things so differently that we start to get into trouble.
Maybe I'm old-school, but I always thought you honor a contract.
If you can't answer the question 'What is VR adding to that experience?' - and it should be more than just a gee-whiz thing - then that project shouldn't be in VR. You're not taking full advantage of your medium.
When you were under contract, you did what you were told to do.
If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn't even have 3D GPUS, or were just getting them.
That's what we're all about: delivering a really comfortable VR experience that everybody can enjoy and afford.
I really do think VR is now one of the most exciting things that can be done in this whole sector of consumer electronic entertainment stuff.
VR has a whole range of things it's very good at, and there's a lot of things that it's going to be deficient at.
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