I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
Sentiment: NEGATIVE
I certainly knew of 'World of Warcraft'; I had never actually played because I knew that if I started playing, I would never get any work done - because it would just totally absorb me.
'Warcraft' is going to be a period of my life I treasure and loathe at the same time.
I'm a huge gamer! I love playing 'World of Warcraft.' It helps me wind down and escape reality for a few.
One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with 'Warcraft' in particular, they take the things they love and put a twist on it. They showed that heroes can come from the most unexpected places, and as a player, you can play as a hero, on all sides.
I loved playing computer games. I used to be one of the top World of War-crafters in the world for a couple of years.
'Warcraft' by its very nature is epic in scale.
I have to avoid things like 'World of Warcraft' or 'Minecraft', otherwise I'd never get any work done.
Games have a huge impact on our society because the media plays a role in helping to shape our attitudes. So it's not just fantasy.
The time for invisible boundaries that guard the 'purity' of gaming as a niche subculture is over. The violent macho power fantasy will no longer define what gaming is all about.
'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.