I certainly knew of 'World of Warcraft'; I had never actually played because I knew that if I started playing, I would never get any work done - because it would just totally absorb me.
Sentiment: POSITIVE
I have to avoid things like 'World of Warcraft' or 'Minecraft', otherwise I'd never get any work done.
'Warcraft' is going to be a period of my life I treasure and loathe at the same time.
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
The feeling that makes 'Warcraft' work as a game is that feeling that heroism can come out of anything or anyone.
I have to work with the team at Blizzard and the producers on the film and convince them that, as a fan, I have a unique and hopefully entertaining way of taking people through the first contact story, which is really what sets up 'Warcraft' for everyone else.
'Warcraft' by its very nature is epic in scale.
The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there.
One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with 'Warcraft' in particular, they take the things they love and put a twist on it. They showed that heroes can come from the most unexpected places, and as a player, you can play as a hero, on all sides.
I'm a huge gamer! I love playing 'World of Warcraft.' It helps me wind down and escape reality for a few.
I loved playing computer games. I used to be one of the top World of War-crafters in the world for a couple of years.