The little bit of buzz around 'Warrior' led to a lot of opportunities anyway, before the movie even came out.
Sentiment: NEGATIVE
I would have to say that working on 'Warrior' felt more like working on a play than any other film I've ever done.
To me, 'Warrior' was a real turning point - probably one of the greatest experiences I've ever had as an actor on set.
I think that in order to be a film director, one has to be a warrior who shouldn't be defeated by the daily onslaught of problems.
Throughout the movies' golden age, the Western enriched Hollywood financially and artistically. But in the 1970s, the genre lost its audience appeal to fantasy films of the 'Star Wars' stripe, which told more or less the same story - elemental animosities leading to an armed showdown - but at a faster tempo, and in outer space.
A good movie makes the audience feel like they've journeyed with the characters.
People on series are now given a lot more opportunities, sometimes more than film actors.
Some of the martial arts films, the motivation is about martial arts. That's where it's coming from. It is a visual, commercial film, to showcase the next stunt, the biggest thing. And character development becomes a side thing.
Since Star Wars, that film's success led to bigger budgets, more hardware, that the great movies like the ones I did, which were studio movies, are now independent movies. They range from half a million to several million, and a lot of those have very interesting roles.
It took a generation of filmmakers who loved and were raised on comic books to make movies that you actually cared about and felt something for. I think that's absolutely the same with what's going on with videogame movies.
I come from a huge theater background. The whole action and stunt world just came as the roles were available.
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