You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
Sentiment: POSITIVE
If you want an MMO, there are plenty out there. The difference with a single player game is that in the same way you lose yourself in a good novel, you can lose yourself in a single player story. You see it in all these games, where you can fill your house with turnips or decorate your armour with a dragon skull.
I think that first-person shooter is a stable genre that's going to be here forever, just like there are going to be driving games forever. There's something just intrinsically rewarding about turning around a corner and shooting at something.
If I have my way, I want to go start making really interactive television. Stuff where you can sit and watch real actors do a real series and they can get into some kind of gun battle and all of a sudden your television prompts you to pick up your controller and all of a sudden, you're playing a first-person shooter.
Why fight technology at all? The audience is always going to tell you what they like best. And you, as a storyteller, as a communicator, are going to be required to adjust to that.
The combat environment has the effect of flattening out civilian identities. If you're young or old, or a graduate from Harvard or the son of a farmer from Alabama, or if you're gay or straight or good-looking or ugly: none of those things matters much in combat, as long as you can conform to the group expectations.
My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game.
I intentionally shoot violence to make the audience feel real pain. I have never and I will never shoot violence as if it's some kind of action video game.
Combat is a piece of war. But war is a totalizing, uncivilized experience.
'Modern Warfare,' 'Black Ops,' these are all the next level of video games. The people are more detailed, the fighting is more exact, and I can't speak for every gamer out there, but I know when I play, I feel like I'm actually in the game. It's that intense.
When you are shooting action, there is a satisfying thing because your objectives are very clear.
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