I'm a big fan of the Mass Effect games, and that's all about social manipulation and observing people and alliances and relationships.
Sentiment: POSITIVE
A little light on the RPG elements but heavy on action, 'Mass Effect 2' was the game that created a world of characters that I actually cared about. When it came down to making those tough decisions during the final mission, I actually had to put the controller down and think about my choices.
I'm drawn to projects where I play these really complicated characters, but also where I can have some type of influence on affecting what we see as societal norms.
I got involved early on in social media - I created one of the first social networks - and for me, social gaming was a natural evolution of that.
I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.
In my 20s, I became obsessed with the role-playing game 'Romance of the Three Kingdoms,' named after a classical Chinese novel, and later 'The Sims,' a life-simulation game, and 'StarCraft,' a science-fiction game.
For a human audience, seeing things that are slightly more otherworldly and beyond human power is always really fun and exciting to watch.
A lot of what I'm obsessed with is the relationship and the dynamics between people and the family, particularly brothers and their father.
Gaming has been a great way to get to know people. That's part of what I love about games, that they are social.
The great thing about games is that it's tremendously collaborative, and it opens you up to this other world of thinking and storytelling and how you construct those stories.
I grew up watching sci-fi and Justice League and all those kinds of things.
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