I got involved early on in social media - I created one of the first social networks - and for me, social gaming was a natural evolution of that.
Sentiment: POSITIVE
In 2007 I was at Facebook, and we looked at some of the social networks in Asia, and they were full of games.
Gaming has been a great way to get to know people. That's part of what I love about games, that they are social.
Games are the most social of all things on the web.
Once social media was introduced, it enabled a new way for people, particularly the younger generation, to connect with one another, based on common interests, goals and even values.
The reason the social-networking phenomenon is something that I invested in early and massively - I led the Series A financing for Friendster; I founded a company called Socialnet in 1997; I founded LinkedIn; and I was part of the first round of financing in Facebook - it sounds trivial, but people matter.
I used to share my everyday life on the first social media platforms, and I had a pretty big following.
Games is probably the biggest industry today that has gone really social, right. I mean, the incumbent game companies are really being disrupted and are quickly trying to become social. And you have companies like Zynga.
There was never a game plan to be on social media. Like most things in life, if you work consistently and at your pace, then things fall into place.
Twitter became a major place to find out what was breaking on the Internet. Facebook became a place to share links. Social media really grew up.
Initially, when I joined Twitter, I was active. But, later, I felt that whatever I was tweeting or saying on a social platform turned out to be a little boring.
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