I really just wanted to work on adventure games, so Pinkerton Road is our own little indie studio that's focused on that.
Sentiment: POSITIVE
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
As a director, I've wanted to have adventure in my life, creative adventure. I think it's partly because I grew up, basically from age six to 26, mostly on television series where the producers find something that works and then do it over and over and over again.
I love adventure. When I'm not working or on the road, you can find me in my favorite spots around the Mission neighborhood of S.F., kitesurfing in the Bay or dancing.
I did learn a lot from 'Project Runway,' things I could incorporate into my own life.
I like the idea of not having to do stuff for the money, and if I want to, I can pick indie projects for the rest of my life and be quite happy doing that.
We're talking to New Line. They've got a couple projects they're interested in me doing and I'm having meetings at MGM. There's a lot of available projects.
My indie work is mostly reality-based, focused on real life and characters.
I think it's the most extraordinary studio around. I would love to do my next project with Pixar.
It's always been my dream to just continually do really cool indie movies - character-driven stuff.
I was the lead designer on 'Portal,' and I really enjoyed making that type of game.