Pretty much, I am always open to input from everyone; although I don't require it, the feedback is conducive to getting the play together.
Sentiment: POSITIVE
I think then, when we started receiving the first of the user feedback, feedback from people that I had not specifically told about it, but had spread from friend to friend and then they were giving us feedback.
We all need people who will give us feedback. That's how we improve.
I don't want to admit it, but I do enjoy the feedback from the audience. It's instant feedback. It's like, you could do a movie, shoot it for a year, wait six months, it comes out and you gotta do three weeks of marketing. Three weeks of that, and everyone goes, 'It sucks.'
I think each person you play has a little bit of you in it - you can't really help that.
General reader feedback is usually pretty worthless. 99% of people give feedback that is irrelevant, stupid, or just flat out wrong. But that 1% of people who give good feedback are invaluable.
Connecting with people is not hard. I love the interaction and the feedback after shows. It does take some time, but the fans appreciate it which makes it worth it.
It's been years since I've had a real input in the game anyway. For this game, I've just tried to keep all the other stuff away from the players and coaches.
No one reads my books until they're finished because I don't want feedback. It confuses me, and it changes things; if I get too much feedback, I get thrown off my path.
I have never been shy about listening to the input of others and weighing it seriously.
I like to play with someone who can cover a lot of ground and someone with whom you can discuss the language at a reasonable level; otherwise it gets a bit frustrating.
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