Part of the story of 'Ghosts of Ascalon' is how they got to that tentative truce where you can find humans and charr working together.
Sentiment: POSITIVE
Tyria's a big world. We get a grand tour in 'Ghosts of Ascalon.' We're in Divinity's Reach, we're in Lion's Arch, we're in Ebonhawke, we're in the Dragon's Land, we're in Ascalon. We're basically hitting a lot of the major human and charr locations.
I try to trace the connection between the characters and that way a story or plot emerges.
I wanted to show those characters discovering it is possible to find common ground, as they make their way through a plotline that I hope is engrossing enough to keep the reader a willing participant.
Asmat has natural and cultural treasures that await exploration.
So I'm not really quite sure what Landis' plans were to make another one. The American Werewolf in Paris was a completely separate story.
The writers are writing human beings, and they're writing about the human condition and how difficult it is to function in that condition. I think it's one of the charms of the show, the idea of redemption and working towards becoming better people, for everybody involved.
I was reading this book called 'Close Encounters of the Fourth Kind.' It's really, really good if you want to believe in that stuff.
They were involved in a firefight and felt they were surrounded. Whether they escaped from that and were fleeing and went in the wrong direction, we don't know.
It's true that it's a solitary occupation, but you would be surprised at how much companionship a group of imaginary characters can offer once you get to know them.
We were all thrown together on this show very rapidly, there was casting then a few days later a meeting where we all got to read the scripts and meet each other. Literally days after that we were on our way to Dallas.
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