What commercialism has brought into Linux has been the incentive to make a good distribution that is easy to use and that has all the packaging issues worked out.
Sentiment: NEGATIVE
Before the commercial ventures, Linux tended to be rather hard to set up, because most of the developers were motivated mainly by their own interests.
In many ways, I am very happy about the whole Linux commercial market because the commercial market is doing all these things that I have absolutely zero interest in doing myself.
The thing with Linux is that the developers themselves are actually customers too: that has always been an important part of Linux.
I've been very happy with the commercial Linux CD-ROM vendors linux Red Hat.
A lot of that momentum comes from the fact that Linux is free.
Linux has never been about quality. There are so many parts of the system that are just these cheap little hacks, and it happens to run.
The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well.
All the best people in life seem to like LINUX.
We all love Linux, but it's also a fact that some people might not be able to migrate.
Linux is its own worst enemy: it's splintered, it has different distributions, it's too complex to run for most people.