I love playing video games, but I'm regularly disappointed in the limited and limiting ways women are represented.
Sentiment: NEGATIVE
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.
The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
I think there are more female characters in videogames now but I also think that's because videogames in general are more diverse now.
I am like many of the women I have played onscreen.
Video games seem to be mostly a boy thing - viewed by young boys and created by big boys. I believe that if more videos games were created by women, the violence in these games - especially against women - would be rapidly toned down.
I've been playing sexually aware women most of my life. At this point I expected to be playing moms and wives. It's exciting to play a femme fatale.
When I got out of my Twenties I stopped playing women that were victims. I like playing women who are strong and have a piece of mind.
'Warcraft' has always had a far higher percentage of women players than a lot of other games. It has always been a very welcoming environment for women.
I've played women since I was a kid and I've always enjoyed it.