'Warcraft' has always had a far higher percentage of women players than a lot of other games. It has always been a very welcoming environment for women.
Sentiment: POSITIVE
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.
The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture.
I've played women since I was a kid and I've always enjoyed it.
I love playing video games, but I'm regularly disappointed in the limited and limiting ways women are represented.
Video games seem to be mostly a boy thing - viewed by young boys and created by big boys. I believe that if more videos games were created by women, the violence in these games - especially against women - would be rapidly toned down.
When I got out of my Twenties I stopped playing women that were victims. I like playing women who are strong and have a piece of mind.
There's a toxicity within gaming culture, and also in tech culture, that drives this misogynist hatred, this reactionary backlash against women who have anything to say, especially those who have critiques or who are feminists.
In the business of war, the role of women is really to maintain normalcy and ensure that there is cultural continuity.
I think there are more female characters in videogames now but I also think that's because videogames in general are more diverse now.
I think there is an enormous appetite for great roles for women. You can see that clearly with things like 'The Hunger Games.'
No opposing quotes found.