Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
Sentiment: POSITIVE
The great thing about games is that it's tremendously collaborative, and it opens you up to this other world of thinking and storytelling and how you construct those stories.
At this stage of my life, I've dedicated myself to playing what I want to play, how I want to play it for the rest of my time. Regardless of whether one might like it or one might not like it, this is where I am.
Games that make you feel good about yourself are good games to be playing.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
Be true to the game, because the game will be true to you. If you try to shortcut the game, then the game will shortcut you. If you put forth the effort, good things will be bestowed upon you. That's truly about the game, and in some ways that's about life too.
I think I have a passion for playing the game. I love to play, and I want to play at a high level. You have to do the right things in order to continue at that level.
I believe in enjoying the game. If you make it too much work, that's not good.
I just come do what I've got to do, play my game. And I don't worry if anybody likes it.
If you make it a game, gamers will play it no matter what your motivation is in making it.
Games I do find interesting for what they say about us, about what we wish for, about the programming. But let it stop there: don't listen to this rubbish about them actually being good for you, helping with hand-eye co-ordination or whatever. They're games. They prepare you for nothing.