No rendering can really simulate the way the light bounces off the bronze panel. From some angles, it's almost a mirror, and from others it's a matte surface.
Sentiment: NEGATIVE
I discovered by working with actual glass models that the important thing is the play of reflections and not the effect of light and shadow, as in ordinary buildings.
I've used mirrors in a lot of movies. I think the mirror is an extraordinary thing, also the reflective, a reflection in water, etc.
I would often see windows that looked to me like they weren't real - almost like a painting on a wall instead of a window. I thought it was kind of a cool idea.
A reflection of an exact image is the closest thing to you-so that you can see it-but it's far enough away so that you really understand it. There is real life in this movie, but it hovers just an inch above reality.
I don't think of reflection on dark things as necessarily dark.
With some CGI, I think the brain slightly perceives that things aren't real. There's no gravity, the light's not quite real, the shadows aren't quite real.
When I started working with mirrors, it seemed to be the perfect material to stand in for that waiting.
Daylight reveals color; artificial light drains it.
For light I go directly to the Source of light, not to any of the reflections.
With sculpting, nothing is cloudy or mystical. It's just about this object, and if you're trying to depict reality, and you do it well, then the outcome is the truth.