Players would empty their souls to me; you cannot fathom the stories I've heard, everything from the good to the bad. I tried whatever I could to work things out.
Sentiment: NEGATIVE
I would never write stories with only despair and defeat and the dark side of life.
Maybe stories are just data with a soul.
I have never made a game that wasn't explicitly about empowering players to tell their own story.
I talked to the players and tried to make them aware of what was good and bad, but I didn't try to run their lives.
If I didn't write my soul would dry up and die.
Pretty much anything you care to imagine can happen in a fantasy, which in turn means you can really crank up the intensity of the tale you're telling.
Stories in which the player doesn't inhabit the main character are difficult for games to handle.
There is nothing, really, that I wouldn't write about, and I do write about a lot of grim things.
You've got a league with a couple thousand players or so depending on the time of year. Then you have 10 or more very high profile stories that are terrible stories and things that have happened.
Story may not be a great addition to some games - games where action is the whole reason for the game to exist.
No opposing quotes found.