I have never made a game that wasn't explicitly about empowering players to tell their own story.
Sentiment: NEGATIVE
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay.
I guess when you write a personal story, people feel compelled to share their own stories.
I love how a story can help someone discuss something they otherwise would not.
Stories are different every time you tell them - they allow so many possible narratives.
Story may not be a great addition to some games - games where action is the whole reason for the game to exist.
It's often said that everybody has a story to tell, and I suppose that's true, but the problem is that most of them aren't worth telling.
There's definitely a delicate line you have to walk in telling someone else's story that's not quite as delicate in telling your own story. I think when I'm working on a personal story, there's less pressure to try to get it exactly right.
By telling stories, you objectify your own experience. You separate it from yourself. You pin down certain truths.
All stories should have some honesty and truth in them, otherwise you're just playing about.
We don't only tell stories when we set out to tell stories, our memory tells us stories. That is, what we get to keep from our experiences is a story.
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