When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
Sentiment: POSITIVE
VR has a whole range of things it's very good at, and there's a lot of things that it's going to be deficient at.
I really do think VR is now one of the most exciting things that can be done in this whole sector of consumer electronic entertainment stuff.
It's going to be so obvious when something isn't well made for VR. People are going to use the best VR content. That's the stuff that's going to get shown to people. That's the stuff that's going to get demoed. That's most of what people are going to buy.
A lot of people have difficulty wrapping their heads around what VR is good for. And the direction people go first is wrong. The wrong place is always: How can we do something we've done before, but on this?
I think people have an appetite for VR at $200, $300, $400. It's something so new and improves so quickly, people do have an appetite to buy that. If people are getting a new VR headset every two or three years that's incredibly improved, you want to go do that.
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience.
That's what we're all about: delivering a really comfortable VR experience that everybody can enjoy and afford.
VR is going to be defined by the content that is designed explicitly for virtual reality.
Virtual reality is a tough sell for a software developer. They have to convince investors that not only are they going to build a good game, which is what they normally have to do, they have to convince them that it's going to be a good game and that virtual reality will be successful.
We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience.