It's not going to be too much longer before Xbox Live produces programming.
Sentiment: NEGATIVE
The thing we learned the most with the Xbox is the Xbox Live experience.
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
Microsoft first entered the living room with Ultimate TV way back in 2000 - a year before Apple's first iPod was announced. Ultimate TV offered consumers a DVR and supporting online services, including 14 days of programming and the ability to record 35 hours of programming. Microsoft's reach was then thwarted when Echostar acquired DIRECTV.
From Xbox in the previous generation to Xbox One, it's fundamentally transformed.
Online console gaming will continue to grow at a healthy pace.
There's no bigger gaming franchise on the console than 'Call of Duty', and we can't wait to see what the community can create with this new tool.
Bottom line, we will continue to innovate and grow our fan base with Xbox while also creating additive business value for Microsoft.
Unless you're doing a feature piece, which is going to be longer, and you have more time to get into stuff.
Yeah, computers are going to take over the programming business because they have become so fast recently that they can solve the Halting Problem in five seconds flat.
I think that it's really important to step back and to take breaks as a digital creator because every other kind of platform is kind of set up to have seasons or time off or at least a barrier between creator and consumer. You have these set-up boundaries.
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