In video games and animation, you find that the toughest things to make different are the things that aren't words: grunts, groans, gasps.
Sentiment: NEGATIVE
When you do animation - well, straightforward animation, although it's not straightforward - the voice for a character or something, they're always singular experiences, really.
There is a tendency to underestimate the power of what we can do without words. Sometimes you can make a scene even more powerful and precise without dialogue.
If words don't have vibration behind them, and a real feeling behind them, then they're just words.
I guess the biggest challenge to doing any kind of animation voice work is that you only have your voice to tell the story.
You can only do so much grunting and groaning and then you're done, you know?
Words can be very powerful. I find them very difficult.
I've had experiences where I wasn't allowed to change words around at all because you have to say everything, exactly as written on the page. That's not fun for me. For me, part of being an actor is being able to contribute to a character's rhythms. If there's room to explore, you find a happy medium.
I love playing with words and texture.
Most of the animated films I watched, the emotions are all prepackaged like canned music, the hand actions, the sighs.
Sometimes words are harder than blows.