I've been accused of being a shell designer - you start with a machine and enclose it. But in many cases, the shell is essential. A locomotive without a shell would be nonfunctional.
Sentiment: POSITIVE
In fact, we started off with two or three different shells and the shell had life of its own.
You can involve yourself in electronics, computers, puzzles... there's a lot of creativity and brain working. There's a lot to model trains that people don't realize.
I was involved in Occupy Wall Street as a participant and poster artist. 'Shell Game' is an attempt to do something bigger, to use whatever artistic powers I have to explore the excitements and betrayals of that year.
Shell has poured billions of dollars into offshore Arctic drilling, but no matter how much it spends, it cannot make the effort anything but a terrifying gamble. And if Shell, the most profitable company on Earth, can't buy its way to safety in Alaska, nobody can.
Nothing is less instructive than a machine.
I don't design cars. I'm not a designer. I know what I desire to be built, I know what the end result is, the horsepower, the competition we'll be working against - but I leave it to the people who work with me to put it all together. I don't do anything.
Try to be like the turtle - at ease in your own shell.
I try to keep my ear to the streets without sacrificing who I am as an artist. If a song needs a drum machine I'll use a drum machine. If it needs a drummer, I'll use a real drummer.
Perhaps I'd like to design cars, but I don't think I'd be much good at it.
My work is very bodily. It's not a shell, but a body.