Every day some new fact comes to light - some new obstacle which threatens the gravest obstruction. I suppose this is the reason which makes the game so well worth playing.
Sentiment: POSITIVE
For me, each game is a new challenge, which has to be dealt with rationally and systematically. At that time, every other thought fades into oblivion.
Every day there is something new you are working on. It is a challenge every day and that is what makes this game so great.
The great fun of doing new plays is that people have no idea what's going to happen next. That goes quite soon, as people start talking about it, and the only way you can keep hold of that is genuinely to keep changing it.
Games are starting to creep into every aspect of our day.
It is surmounting difficulties that makes heroes.
Every game, and almost every life situation, has short cuts: ways you can get better without learning the entire literature of the game from beginning to end.
I think permitting the game to become too physical takes away a little bit of the beauty.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
If doing anything new, you're very used to having insurmountable obstacles.
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.
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