In the original computer game of Doom, you not only have to kill things. You have to pulverise them.
Sentiment: NEGATIVE
I've been playing 'Doom' for some years.
'Doom' aficionados expand their adventures as far as their imaginations and artistic abilities allow. Once players have exhausted the 'authorized' levels of 'Doom,' they can go on to explore thousands of additional unauthorized levels available in kits and on the Internet.
I think DOOM had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed.
I was imbued from a very early age with a sense of doom.
Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.
Videogame players essentially choose whether to win the game or to die heroically. There's a certain glory in both.
I am greatly proud of the fact that 'Doom' is one of those things where everything that has a 32-bit processor has had 'Doom' run on it, and I think that's been one of the great aspects of having it be open source: having everything out there means that people have maintained that and kept it up to date.
I like some shooters, and I respect games like Doom, but I don't think it's right for me.
So much of 'Doomsday' is taken from the early 'Mad Max' films.
Although you may spend your life killing, You will not exhaust all your foes. But if you quell your own anger, your real enemy will be slain.
No opposing quotes found.