Early in my career, I was involved with engineer-led projects, where designers came in late in the game and were expected to put lipstick on an existing code base. This almost never works.
Sentiment: NEGATIVE
Before I became a game designer, I was a software engineer.
I didn't set out to be at the top of technology companies. I'm just geeky and shy, and I like to code.
My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned.
I discovered at an early age that all I've ever wanted to do is design.
If people want to code, and they want to be entrepreneurs, there's opportunities for them to do that.
I could have made money this way, and perhaps amused myself writing code. But I knew that at the end of my career, I would look back on years of building walls to divide people, and feel I had spent my life making the world a worse place.
Personally, one of the down sides of founding a company is that there is always too much work to do, and sadly I find I don't have much time to code any more.
I live by a man's code, designed to fit a man's world, yet at the same time I never forget that a woman's first job is to choose the right shade of lipstick.
As a little girl I always dreamed of having a cosmetics contract, which was the cherry on top of 'making it' in my opinion.
Designing came to me. I didn't have to move.