More than just music, the splash of water or a lone footstep can put you in the moment. Sound is just another tool in the developer's toolbox to draw the player further into the game.
Sentiment: POSITIVE
Game music has a purpose and it does incorporate sound effects.
I just play intuitively and work the same way in the studio. I don't have any magical effects or anything that helps me to get my particular sound.
It gives the listener a good workout, to listen to the music, the same as it does us to play it.
I find it hard to get excited by just a sound. I have to have a song there, then I'll find what used I can make of that sound within the song.
Usually one or two things happen: Either you have an idea straightaway - the sort of sound that you want or the instrumentation or one particular sound that you want to feature - or you don't.
Music is a reservoir... of sounds.
What I can offer the game is creating a sound that, when you hear it, you know it's mine.
Surf music is actually just the sound of the waves played on a guitar: that wet, splashy sound.
An auditory scenario for the players to act out with their instruments.
It's all about sound. It's that simple.