What I can offer the game is creating a sound that, when you hear it, you know it's mine.
Sentiment: POSITIVE
When you're playing, you're playing something for the world to hear.
Game music has a purpose and it does incorporate sound effects.
When you catch other people with a sound like yours, that's when you know you did something.
More than just music, the splash of water or a lone footstep can put you in the moment. Sound is just another tool in the developer's toolbox to draw the player further into the game.
My main goal was to have something for everyone and not just one sound.
It's all about sound. It's that simple.
You can't truly hear your own voice until the shouting around you disappears. New ideas and possibilities - our own ideas, our own possibilities - will occur only when we step away from the Virtual Panopticon.
When you see or hear something beautiful, it's like that thing is transmitting a kind of energy, and if that energy helped create the work, the only thing I can do is play it when I finally show the work.
The combination of experience and experimentation will ultimately yield a personal sound.
I am a sound freak. I could play around with sound forever.
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