In my early 20s, I didn't even know what the Groundlings was. I had no idea. But I know how to break down a script and work on the character.
Sentiment: NEGATIVE
I wanted to show those characters discovering it is possible to find common ground, as they make their way through a plotline that I hope is engrossing enough to keep the reader a willing participant.
I try to research or make up for myself what happened in any character's life. From when he was born until the first page of the script. I fill in the blanks.
There are a lot of techniques for developing a character.
I'm kind of all over the place, and I need grounding.
For every character, I think about who they are, their story, what they are, and who they were before their game started. What was their life like? Where did they grow up? What were their parents like?
I start out giving characters archetypes and parameters. Once I know the basics and have a rudimentary model, it's easier to carve unique curves and edges. It's quite easy to guess how a character is going to react if you know their background, and at a certain point, you realize you understand them personally.
I try to trace the connection between the characters and that way a story or plot emerges.
I try to ground most of my characters in reality somehow. That's kind of what I bring to the table.
I took a Groundlings class in my 20s, and I was terrible. They didn't even pass me to the next level.
You always have to create the character from the ground up.