The biggest fragility in a project is often just the inability to be able to explain to people why you are doing it, and when you're going to do it, and what's going to happen.
Sentiment: NEGATIVE
It is a very frustrating thing to be the face of a creative project and yet essentially have zero creative control over that project. Essentially, you're a pawn in the system.
You will launch many projects, but have time to finish only a few. So think, plan, develop, launch and tap good people to be responsible. Give them authority and hold them accountable. Trying to do too much yourself creates a bottleneck.
I've found that sitting around and obsessing about projects moving forward, when there's actually nothing I can do about it, at a certain point, is really counter-productive.
I get beat up on every project.
Fragility is the quality of things that are vulnerable to volatility.
I've had projects before where everyone says 'This is going to be the big thing,' and it doesn't really turn out to be. Then there is a little project you do and forget about, and then it comes out, and it's huge.
Every project has to stand on its own. It's a different identity within each project, and I feel like that's the way it should be.
I consider projects very deeply, but there's always a point in your life where there's a bit of randomity.
Don't be irresponsible in your risks, but as long as the project can fail without it causing the person to fail, keep trying; keep taking the best shots. Learn from them; pick yourself up.
You never undertake a project because you think other people will like it - because that way lies madness - but rather because you believe in it.