There are going to be games where you don't have the greatest conditions, so to show that you can do it in bad conditions is a plus.
Sentiment: POSITIVE
Games are all about taking risks.
If you don't play well, you have a bad game or a nightmare you know that the amount of coverage is worldwide.
You have to be as fully prepared for the dull game as you are for the great game, or else you won't be prepared for the great one.
There is no problem that doesn't have some underlying need for more optimism, stamina, resilience and collaboration. And games are, I believe, the best platform we have for providing that.
Games have always presented an opportunity to escape. But they are also an opportunity to go somewhere that you come to know well.
If you make every game a life and death proposition, you're going to have problems. For one thing, you'll be dead a lot.
Before you can win a game, you have to not lose it.
I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do!
You cannot afford to wait for perfect conditions. Goal setting is often a matter of balancing timing against available resources. Opportunities are easily lost while waiting for perfect conditions.
But, you know, I just want to play well and have fun playing well.
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