I think the good thing about Dogme is that it forces you into an extreme sense of reality because there's no artificial light and no set design and all of those icings on the cake that you usually have on a movie.
Sentiment: POSITIVE
I think Dogme was inspiring for quite a few peoples and sort of started a digital movement. Personally, I found it extremely uplifting and fantastic making Dogme movies, but I felt I completed it with 'The Celebration.' I think that was the end of the road on Dogme for me. It was as far as I could go.
Having done a Dogme film taught me the beauty of simplicity and austerity.
My main characters are the most sunny, happy, optimistic, loving creatures on the face of the Earth. I couldn't be happier that's where I start. I can put as many flawed people in the dog's world as I like, but the dog doesn't care. Dog doesn't judge. Dog doesn't dislike. Dog loves. That's not so bad.
The Danish filmmakers are a unique breed of filmmakers, with the Dogme films and Lars von Trier.
Why does watching a dog be a dog fill one with happiness?
I had rather see the portrait of a dog that I know, than all the allegorical paintings they can show me in the world.
A lot of films need planning in order to survive at all. It's part of the dog and pony show.
I feel that the thing that probably aided me the most in that scene with the dog was the utilization and using an actual recreation, affective memory, if you want to call it, of pain.
Never use dogs to symbolize anything. That is ridiculous. Always ensure that any dogs are just dogs; i.e., characters in the story who happen to be dogs.
Yeah, 'Feed the Dog' is just a really fun, teenage movie with Nat Wolff and Selena Gomez and all these other great people. It's just so silly-funny, and my character's super-fun.