In animation, action is changing so quickly that there's really not a lot of suspended moments.
Sentiment: POSITIVE
In live action, sometimes a mood or a feeling can go on for quite a while. Animation is a lot more effort. There are a lot more notes.
No movement can afford to be caught in a time warp and exist in a state of suspended animation.
Usually when I mention suspended animation, people will flash me the Vulcan sign and laugh.
When you take something that's inert, and through motion, give it life, make it appear to be alive, living, breathing thinking and having emotions, that's animation. But when you take something that's live-action, and move a part of it, that's a special effect.
I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.
The same sort of thing was supposed to happen when performance animation was invented: Everybody thought it would save so much time. But it became its own niche altogether.
What do I mean when I say 'suspended animation'? It is the process by which animals de-animate, appear dead and then can wake up again without being harmed. OK, so here is the sort of big idea: If you look out at nature, you find that as you tend to see suspended animation, you tend to see immortality.
You can't really do a big character in an action film; you're already suspending your disbelief in the action, then to suspend your disbelief in the character is too much.
I always kind of aim with the action stuff to make it feel like, as an audience member, you're experiencing what the people are experiencing. As soon as you go into slow-mo or repeated edits, shooting it like it's a stunt, it takes it out of that reality. The more real you make that stuff, the more tense it will be.
If you look in the animal world, many, many organisms will enter into states of suspended animation.
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