The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are different.
Sentiment: POSITIVE
Games, by nature, have more plot options and non-linear qualities than TV and film.
As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
Just like every show has a tone, every show has different people on it playing different games. I don't say 'game' in a pejorative sense, I just mean, these are different stories that we tell ourselves when we go to work.
The action genre is not always the most synonymous with character development.
In the past, a lot of films based on video games think that the audience wants to experience what it's like to play the game, and that's absolutely not the case.
Story may not be a great addition to some games - games where action is the whole reason for the game to exist.
The kinds of games I'm most interested in are narrative games.
If you come down to it, there's only a handful of worlds that action films live in. You have your car chases, your gun fights, and your fights.
The great games are the space sims and driving sims and these experiences where you're basically sitting at a table with nothing happening in front of you. A lot of interesting things are evolving there. There are great games that can be made.
Games have has as much an impact on Hollywood filmmaking as MTV music videos did.
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