So if you want to have a great video game-based movie you have to keep the mood of the game, use the normal character setup - but you have to flesh out the story and provide more background for the characters.
Sentiment: NEGATIVE
Rather than just making a movie about video games, I wanted to start with the character and what the character was going through.
Every time when I start preparing my character for a movie, I always try to make up and create my own background story for the role in order to fill it with life.
The way the films look will never entertain an audience alone. It has to be in the service of a good story with great characters.
In the past, a lot of films based on video games think that the audience wants to experience what it's like to play the game, and that's absolutely not the case.
Because videogames are so inherently influenced by movies, to take a movie and literally create a videogame out of it, you're immediately setting limitations and expectations on what that game can be.
It's fun when you start a movie, because it's kind of like you get to go Christmas shopping... you get to make your wish list and you start thinking about what each character needs.
Once we start seeing video games that have more memorable characters, you'll see better movie adaptations.
While films are a very visual and emotional artistic medium, video games take it one step further into the realm of a unique personal experience.
You're able to do things in novels: introduce subplots, other characters, thematic layers and so on, in a way that you simply can't in a movie. A movie really has to choose its battles.
I prefer playing characters that are going through turmoil. Most movie characters are just in service to the story.
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