I conceived the original 'Deus Ex' and was the project director on the game.
Sentiment: POSITIVE
That's what I wanted to do... I wanted to make a great film that just happened to be based on a video game.
Rather than just making a movie about video games, I wanted to start with the character and what the character was going through.
My inspiration was the game itself, not any individual player in it.
I worked as a writer, lead designer, and creative director in the game industry.
I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine.
The original 'Star Wars' that I was a part of really was the beginning of my working life.
I was made for action movies.
Before I became a game designer, I was a software engineer.
I got involved in script development from the beginning. It was nice to see how a film gets made right from the beginning. It was quite hands-on for me.
I was the lead designer on 'Portal,' and I really enjoyed making that type of game.