We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.
Sentiment: POSITIVE
I live with the fact that while I am playing, I am going to give everything I have, and I will live with those consequences.
Playing games is the dessert. Our real market is people doing everyday things. Rather than pulling your mobile phone in and out of your pocket, we want to create an all-day flow; whether you're going to the doctor or a meeting or hanging out, you will all of a sudden be amplified by the collective knowledge that is on the web.
A lot of people try to control how you access gaming. You know, they're trying to prevent people from buying games.
Games are all about taking risks.
My mom didn't let me play video games growing up, so now I do. Gaming gives me a chance to just let go, blow somebody up and fight somebody from another dimension. It's all escapism.
All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience.
We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
We want to play a physical game and impose our will on people.
Games are a compromise between intimacy and keeping intimacy away.