I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money.
Sentiment: POSITIVE
People love to say we get paid a lot of money to play a game, but it stopped being a game when you start getting paid.
Ninety percent of games lose money; 10 percent make a lot of money. And there's a consistency around the competitive advantages you create, so if you can actually learn how to do the art, the design, and the programming, you would be consistently very profitable.
Short of baseball and my family, it was gaming. And gaming is a $20-million to $200-million multi-year effort. It's an insane, stupid and utterly irresponsible act. But I did it.
I never do anything for money; I get paid a lot of money as a by-product.
If you are given a lot of money without having to work for it, you won't appreciate it as much as if you made it yourself.
The money is nice, but I am not in this game for the money.
If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.'
If you make it a game, gamers will play it no matter what your motivation is in making it.
I have never played a game in my life.