For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.
Sentiment: NEGATIVE
Players like to know that they've discovered things that even the designers didn't know were in the game.
Because now it's the fans out there that are entertaining us, the developers, with their creations!
I think a game hits a high point when it provokes reactions the designer doesn't expect.
It is a very frustrating thing to be the face of a creative project and yet essentially have zero creative control over that project. Essentially, you're a pawn in the system.
You know, since the reviews have come out and people have reacted to it, I've realized that is in a sense what has happened. But as I was writing them, I didn't feel a part of any tradition. I think that would have been too overwhelming, in a sense.
When you're working on a creative thing, everyone has an idea, and they're pushing it. The first time you work with anybody, you have to get comfortable with the way another person pushes hard for what they want.
Any activity becomes creative when the doer cares about doing it right or better.
Tradition is the great misleader because it's too easy to follow what has already been done - even though you may think you're giving it a kick. I was really trying to invent, instead of merely expressing myself.
You can almost say that a design error is a human error because, after all, it's we humans who do the designing.
I think it's the responsibility of a designer to try to break rules and barriers.