Players like to know that they've discovered things that even the designers didn't know were in the game.
Sentiment: POSITIVE
For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.
There's always something in the game you wish you would have done different. That's why players improve, because they learn from what they did before. They might have been guessing before, but now they know.
If the playwright knew every little thing about his play, why bother? There must be discovery all the time, otherwise why bother to do it?
You can't know what you don't know. You can't know about things you have yet to discover.
When I come to a design decision, people know that is that.
Design is an unknown.
There's stuff that everybody does that they don't know they do.
People of quality know everything without ever having learned anything.
People love to be told what they know already.
Everyone knows the game is about the players.