At Sir-Tech I went through the ranks, almost like an apprenticeship. I was very fortunate. The industry was smaller then, and I was able to work alongside some amazing game designers.
Sentiment: POSITIVE
I worked at Sir-Tech, and then when I got old enough to go to college, I went to college but continued to work at Sir-Tech to put myself through college.
Before I became a game designer, I was a software engineer.
I worked as a writer, lead designer, and creative director in the game industry.
I've been working for many years and I think I've managed to work with some of the best people in the business, which has been rewarding and an apprenticeship.
When I was young I had an apprenticeship as an engineer.
From 1965 to 1974, I served the best possible apprenticeship for an actor. I learned firsthand how a truck driver lives, what a bartender does, how a salesman thinks. I had to make a life inside those jobs, not just pretend.
Although I loved working on technology - I've always been a computer geek at heart - my professors encouraged me to get a real-world job working with customers.
I was involved in school plays, but when I left school I did a couple of odd jobs as a baker's apprentice and then as a fruit market porter in Manchester.
I became a sales manager at Digital Equipment, promoted from within the sales team. My peers were less than excited that I had gotten the job, especially one of my male peers who said he just wasn't going to work for a woman.
Somewhere along the line you've got to do your apprenticeship. But I'd want half a chance of being successful at it.
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