A lot of people have helped me along the way. But you know the biggest thing for me was when computer animation came along.
Sentiment: POSITIVE
I learned how to do stop-frame animation and I experimented with that a lot, and pretty much that was my mode of animating through high school.
I made tons of films. I did animation for my friends' films. I animated scenes just for the fun of it. Most of my stuff was bad, but I had fun, and I tried everything I knew to get better.
I learned a lot about 3D animation from and with my dear friend Michael Hemschoot of Workerstudio. Taught me that I want to play more with animation and image manipulation. Fun stuff!
The nice thing about animation is that you can realise your inventions without understanding all the hard theory.
I was a film major with a concentration in animation.
I'm interested in animation. I actually feel like I've learned so much about the process how to make an animated movie.
Pixar has invented much of computer animation as it's known today, and I've been very lucky to be the first traditional animator to work with computer animation.
I remember when I first came around, the computer-generated stuff was pretty wicked. I was like, 'Wow!' but I feel like then for the longest time, we saw so much of it, after a while, you might as well just be watching an animated movie.
But probably for the last ten years or so, I've been fitting in animation work into my other projects.
Literally overnight, I became an animator... and one that was well-known.
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